Killing Floor 3 Review: A Familiar Fight With Room to Grow

When the first Killing Floor burst onto the scene, I’d just begun to fatigue on the zombie horde premise Left 4 Dead had perfected. Killing Floor, with its slower, more tactical wave-based survival and distinct Perk system, offered a refreshing change of pace, and it quickly became a perfect match for what I craved. By the time Killing Floor 2 arrived, the co-op shooter market was a crowded battlefield, teeming with titles across all genres. It took me a good while to pick up KF2, but once I did, its visceral gunplay and ever-expanding content firmly cemented its place as a go-to. Now, with Killing Floor 3, Tripwire Interactive presents a package that is, as my initial impressions suggested, a mixed but ultimately enjoyable bag.

Steadfastly true

At its core, Killing Floor 3 remains steadfastly true to its predecessors, offering the familiar, blood-soaked rhythm of Zed extermination. The fundamental gameplay loop is instantly recognizable: you and your squad face off against increasingly numerous and grotesque waves of Zeds, each more formidable than the last. Between waves, precious moments are spent in the trader pod, where hard-earned dosh (money from kills) is funneled into new weapons, ammo, armor, and vital upgrades, all culminating in a climactic boss encounter that tests your team’s coordination and firepower. This core experience is as addictive as ever, a satisfying blend of strategic positioning and frantic, last-ditch standoffs.

Enhanced mobility

However, Tripwire hasn’t simply rested on its laurels; there are notable, welcome evolutions. Chief among these is the enhanced mobility. The addition of fluid jumping and a satisfying slide mechanic injects a dynamic energy into firefights that wasn’t present before. This newfound agility transforms how players engage with the environment and evade encroaching hordes, often giving the game a more responsive, almost “Call of Duty Zombies” feel – in a good way. It adds a layer of evasive maneuvering and repositioning that significantly elevates the moment-to-moment combat. Another significant and positive shift comes in the form of weapon customization. Players are now free to mod their guns to an impressive degree, tailoring them to their individual playstyle with various attachments and upgrades. This system adds a layer of personalization and strategic depth, influencing not just performance but also the in-game cost of your arsenal.

A few stumbles

But for every step forward, Killing Floor 3 occasionally takes a stumble. The most glaring omission for a cooperative shooter of this pedigree is the distinct lack of a traditional server browser. This staple of PC gaming, crucial for finding specific lobbies, community games, or simply seeing player counts, is absent. Instead, players are funneled into a ‘mission base’ – a hub world that, while visually appealing, feels largely unnecessary and cumbersome. Here, you must physically walk to different sections to buy perks, modify gear, or start searching for a match. The absolute nadir of this design choice is the requirement to physically walk to a VTOL (Vertical Take-Off and Landing) craft in the middle of the base just to initiate a mission search. This design feels like an artificial gate, adding friction where a simple, clean menu interface (which thankfully exists when already in a game) would suffice. One can only hope a server browser and more streamlined menu options are patched in over time.

Beyond interface decisions, Killing Floor 3 launches with a noticeable dearth of content. 

There’s a lamentably small roster of operators to play as – far fewer than what we’ve grown accustomed to in previous installments. Similarly, there are only a handful of maps, which, despite their unique aesthetics, often blend into a generic industrial or futuristic backdrop without much distinct variation in environmental hazards or strategic choke points. The enemy variety, while introducing a few new Zeds, is also surprisingly limited for a third entry in a zombie-slaying franchise. It simply doesn’t feel like a “bigger with more stuff” sequel compared to Killing Floor 2’s eventual content richness, which makes it a hard sell for veterans of the series expecting significant expansion right out of the gate. Even the weapons, while customizable, often lack a distinct punch or unique sound profile, contributing to a sense of sameness across the arsenal.

Live Service at the core

The blueprint for Killing Floor 3 is unmistakably that of a live service game. While Killing Floor 2 eventually adopted a robust DLC model, KF3 appears purpose-built for it from the ground up. The first season pass is described as “generous,” which is a promising start, offering a decent array of unlocks, but the immediate presence of additional cosmetic items purchasable outside the game’s initial cost highlights the monetization strategy. The game’s long-term viability and success will hinge entirely on how consistently and generously Tripwire delivers free content alongside paid expansions and battle passes. Players have already invested in the base game, and their continued engagement will depend on feeling continually rewarded, not simply nickel-and-dimed for every new piece of armor or weapon skin.

Conclusion

Despite its current shortcomings, Killing Floor 3 undeniably possesses significant potential. It’s visually impressive, with detailed environments and grotesque Zeds, and it runs smoothly, delivering a consistent performance even amidst chaotic firefights. The enhanced movement mechanics make gunfights feel more dynamic and engaging, and playing with friends remains the chaotic, blood-soaked blast that Killing Floor is known for. But this potential is currently hampered by a noticeable scarcity of launch content, some questionable UI/UX decisions, and a feeling that what’s present, while fun, isn’t quite enough to justify a full sequel status.

Its launch feels remarkably similar to Killing Floor 2’s – a solid foundation that was, at the time, somewhat barebones. However, KF2 eventually blossomed into a veritable monster of a co-op shooter, brimming with content and polish thanks to years of dedicated support. Killing Floor 3 has the same opportunity. For dedicated fans of the series, especially those willing to commit for the long haul as content rolls out, it’s an enjoyable, albeit limited, experience right now. For newcomers or those on the fence, it might be wise to wait until the Zeds have had more time to breed and the game itself grows into the successor it truly could be.

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